
You can use accessories to make the orb spark more powerful, and with the proper build it is even possible to concentrate on it almost entirely. The orb attack generally sucks against bosses and giants but is pretty useful for grunts. If you hold, you are prompted to button mash to fill the bar that appears to try and get a super attack. If you push it, you press like you are attacking regularly and try to fill the bar that appears to get a super attack. Once a division is full, you can use your orb spark by either holding or pushing. The bar below it, the blue one, is your orb spark gauge. In the top left of the screen is a green bar, this is your health. As a general rule, you should be spamming skills at all times as soon as their cooldown ends, unless you are in a boss fight. Skills do not cost any kind of mana or MP but do have a cooldown time. With the proper skill setups, the game can be very easy. If you press and hold, you’ll be able to press one of the face buttons to use a skill. The most common being when you are mid-combo and a powerful enemy you can’t stagger is about to hit you or an enemy is behind you, or you need to dodge an environmental hazard. This is helpful in many, many situations. What I mean by animation cancelling is that if you are in the middle of your or attack string and you press, you stop attacking and roll no matter what.

However, rolling can be used to cancel animations and get away from enemies while doing so. Rolling’s disadvantage is that if you roll yet an attack hits you during it, you will still take damage. If you press you can counter (more on this in a second).


Blocking is alright, but it won’t block every attack (stronger ones will break the block or just straight up damage you anyway) and attacks from behind won’t be blocked. I find rolling to be preferable in almost every case.
